VIRTUAL REALITY IN THE REHABILITATION OF ATTENTION DEFICIT / HYPERACTIVITY DISORDER. INSTRUMENT CONSTRUCTION PRINCIPLES
Raluca ANTON (1), David OPRIS* (1), Anca DOBREAN (1), Daniel DAVID (1), Albert “Skip” RIZZO (2)
(1) Babes-Bolyai University, Cluj-Napoca, Romania
(2) USC Institute for Creative Technologies, San Diego, California, USA
© 2009 IEEE. Reprinted, with permission, from the Proceedings of the Virtual Rehabilitation 2009 International Conference, June 29-July 2, 2009, Haifa, Israel.
Attention-deficit/hyperactivity disorder (ADHD) is one of the most prevalent psychiatric childhood disorders. Good clinical practices are therefore needed regarding both assessment and therapy. In which assessment is concerned, valid instruments are available, one of the last developments in the field being the virtual reality guided assessment (VirtualClassroom). Regarding intervention, the multimodal, cognitive behavioral therapy (CBT) oriented approach is the most frequently employed. However, this approach has some limitations, one of them concerning ecological validity. Our VR-based intervention addresses this issue, by providing a high ecological validity therapeutic tool. We do not propose a new therapeutic paradigm. We instead move the intervention from the clinician’s office into the virtual classroom, where we still use cognitive restructuring and the behavioral techniques of the classic intervention. This paper highlights the implementation of the psychotherapeutic principles of ADHD therapy in the VR environment. The different features of this instrument are designed to address specific cognitive-behavioral modifications involved in the therapeutic process.
Keywords: VR, ADHD, CBT, psychotherapy